scheduled-plugin-pretalx-br.../tile.lua

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local api, CHILDS, CONTENTS = ...
local json = require "json"
local helper = require "helper"
local anims = require(api.localized "anims")
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local font_clock
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local font_day
local font_room
local font_talk
local font_text
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local font_track
local white = resource.create_colored_texture(1,1,1)
local fallback_track_background = resource.create_colored_texture(.5,.5,.5,1)
local schedule = {}
local rooms = {}
local all_next_talks = {}
local room_next_talks = {}
local current_room
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local text_a
local text_b
local image_a
local image_b
local day = 0
local time = 0
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local clock = "??"
local show_language = true
local show_track = true
local hide_talks_older_than_minutes = 25
local M = {}
local function rgba(base, a)
return base[1], base[2], base[3], a
end
local function log(what)
return print("[pretalx] " .. what)
end
function M.data_trigger(path, data)
log("received data '" .. data .. "' on " .. path)
if path == "day" then
day = tonumber(data)
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elseif path == "clock" then
clock = data
elseif path == "time" then
time = tonumber(data)
end
end
function M.updated_config_json(config)
log("running on device ".. tostring(sys.get_env "SERIAL"))
show_language = config.show_language
show_track = config.show_track
hide_talks_older_than_minutes = config.hide_talks_older_than_minutes
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font_clock = resource.load_font(api.localized(config.font_clock.asset_name))
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font_day = resource.load_font(api.localized(config.font_day.asset_name))
font_room = resource.load_font(api.localized(config.font_room.asset_name))
font_talk = resource.load_font(api.localized(config.font_talk.asset_name))
font_text = resource.load_font(api.localized(config.font_text.asset_name))
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font_track = resource.load_font(api.localized(config.font_track.asset_name))
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current_room = nil
for idx, room in ipairs(config.rooms) do
log(tostring(room.serial) .. " room '" .. room.name .. "'")
if room.serial == sys.get_env "SERIAL" then
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log("found my room: " .. room.name)
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pp(room)
current_room = room.name
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text_a = room.text_a
text_b = room.text_b
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image_a = resource.load_image{
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file = api.localized(room.image_a.asset_name);
mipmap = true;
nearest = true;
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}
image_b = resource.load_image{
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file = api.localized(room.image_b.asset_name);
mipmap = true;
nearest = true;
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}
end
end
end
function M.updated_schedule_json(new_schedule)
log("new schedule")
schedule = new_schedule.talks
end
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function M.updated_uuid_json(new_uuids)
log("new room uuid mapping")
rooms = new_uuids
end
local function wrap(str, font, size, max_w)
local lines = {}
local space_w = font:width(" ", size)
local remaining = max_w
local line = {}
for non_space in str:gmatch("%S+") do
local w = font:width(non_space, size)
if remaining - w < 0 then
lines[#lines+1] = table.concat(line, "")
line = {}
remaining = max_w
end
line[#line+1] = non_space
line[#line+1] = " "
remaining = remaining - w - space_w
end
if #line > 0 then
lines[#lines+1] = table.concat(line, "")
end
return lines
end
local function check_next_talks()
log("time is now " .. time)
if time == 0 then
log("No time info yet, cannot check for next talks")
return
end
room_next_talks = {}
all_next_talks = {}
local min_start = time - hide_talks_older_than_minutes * 60
if current_room then
log("my room is '" .. current_room .. "'")
else
log("running without room selection!")
end
for idx = 1, #schedule do
local talk = schedule[idx]
-- Ignore all talks that have already ended here. We don't want
-- to announce these.
if talk.end_ts > time and talk.start_ts > min_start then
-- is this in *this* room, or somewhere else?
if current_room and (talk.room == current_room or talk.room_uuid == current_room) then
room_next_talks[#room_next_talks+1] = talk
end
all_next_talks[#all_next_talks+1] = talk
end
end
local function sort_talks(a, b)
return a.start_ts < b.start_ts or (a.start_ts == b.start_ts and a.room < b.room)
end
table.sort(room_next_talks, sort_talks)
table.sort(all_next_talks, sort_talks)
log(tostring(#all_next_talks) .. " talks to come")
log(tostring(#room_next_talks) .. " in this room")
end
local function view_next_talk(starts, ends, config, x1, y1, x2, y2)
local font_size = config.font_size or 70
local show_abstract = config.next_abstract
local track_text = config.next_track_text
local default_color = {helper.parse_rgb(config.color or "#ffffff")}
local a = anims.Area(x2 - x1, y2 - y1)
local S = starts
local E = ends
local function text(...)
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return a.add(anims.moving_font(S, E, ...))
end
local x, y = 0, 0
local time_size = font_size
local title_size = font_size
local abstract_size = math.floor(font_size * 0.8)
local speaker_size = math.floor(font_size * 0.8)
local track_size = math.floor(font_size * 0.6)
local current_talk = room_next_talks[1]
local col1 = 0
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local col2 = 35 + font_text:width("in XXX min", time_size)
if #schedule == 0 then
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text(font_text, col2, y, "Fetching talks...", time_size, rgba(default_color,1))
elseif not current_talk then
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text(font_text, col2, y, "Nope. That's it.", time_size, rgba(default_color,1))
else
-- Time
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text(font_text, col1, y, current_talk.start_str, time_size, rgba(default_color,1))
-- Delta
local delta = current_talk.start_ts - time
local talk_time
if delta > 180*60 then
talk_time = string.format("in %d h", math.floor(delta/3600))
elseif delta > 0 then
talk_time = string.format("in %d min", math.floor(delta/60)+1)
else
talk_time = "Now"
end
local y_time = y+time_size
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text(font_text, col1, y_time, talk_time, time_size, rgba(default_color,1))
-- Title
local y_start = y
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local title = current_talk.title
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if show_language and current_talk.locale ~= json.null then
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title = title .. " (" .. current_talk.locale .. ")"
end
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local lines = wrap(title, font_talk, title_size, a.width - col2)
for idx = 1, math.min(5, #lines) do
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text(font_talk, col2, y, lines[idx], title_size, rgba(default_color,1))
y = y + title_size
end
y = y + 20
-- Show abstract only if it fits into the drawing area completely
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local lines = wrap(current_talk.abstract, font_text, abstract_size, a.width - col2)
if show_abstract and a.height > (y + #lines*abstract_size + 20) then
for idx = 1, #lines do
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text(font_text, col2, y, lines[idx], abstract_size, rgba(default_color,1))
y = y + abstract_size
end
y = y + 20
end
-- Show speakers only if all of them do fit into the drawing area
if a.height > (y + #current_talk.persons*speaker_size + 20) then
for idx = 1, #current_talk.persons do
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text(font_text, col2, y, current_talk.persons[idx], speaker_size, rgba(default_color,.8))
y = y + speaker_size
end
end
if show_track and current_talk.track ~= json.null and current_talk.track.color ~= json.null then
local r,g,b = helper.parse_rgb(current_talk.track["color"])
if track_text then
if a.height > y + 30 + track_size then
local brightness = math.max(r,g,b)
local track_width = font_track:width(current_talk.track.name, track_size)
a.add(anims.moving_image_raw(
S, E, resource.create_colored_texture(r,g,b,1),
col2, y + 20,
col2 + track_width + 10, y + track_size + 30
))
if brightness > 0.6 then
text(font_track, col2+5, y+25, current_talk.track.name, track_size, 0,0,0,1)
else
text(font_track, col2+5, y+25, current_talk.track.name, track_size, 1,1,1,1)
end
end
else
a.add(anims.moving_image_raw(
S, E, resource.create_colored_texture(r,g,b,1),
col2 - 25, 0,
col2 - 10, y
))
end
end
end
for now in api.frame_between(starts, ends) do
a.draw(now, x1, y1, x2, y2)
end
end
local function view_all_talks(starts, ends, config, x1, y1, x2, y2)
local title_size = config.font_size or 70
local default_color = {helper.parse_rgb(config.color or "#ffffff")}
local show_speakers = config.all_speakers or true
local a = anims.Area(x2 - x1, y2 - y1)
local S = starts
local E = ends
local time_size = title_size
local info_size = math.floor(title_size * 0.8)
-- always leave room for 15px of track bar
local col1 = 0
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local col2 = 35 + font_text:width("XXX min ago", time_size)
local x, y = 0, 0
local function text(...)
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return a.add(anims.moving_font(S, E, ...))
end
if #schedule == 0 then
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text(font_text, col2, y, "Fetching talks...", title_size, rgba(default_color,1))
elseif #all_next_talks == 0 and #schedule > 0 and sys.now() > 30 then
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text(font_text, col2, y, "Nope. That's it.", title_size, rgba(default_color,1))
end
for idx = 1, #all_next_talks do
local talk = all_next_talks[idx]
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local title = talk.title
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if show_language and talk.locale ~= json.null then
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title = title .. " (" .. talk.locale .. ")"
end
local title_lines = wrap(
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title,
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font_talk, title_size, a.width - col2
)
local info_line = talk.room
if show_speakers and #talk.persons > 0 then
local joiner = ({
de = "mit",
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})[talk.locale or ""] or "with"
info_line = info_line .. " " .. joiner .. " " .. table.concat(talk.persons, ", ")
end
local info_lines = wrap(
info_line,
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font_text, info_size, a.width - col2
)
if y + #title_lines * title_size + 3 + #info_lines * info_size > a.height then
break
end
-- time
local talk_time
local delta = talk.start_ts - time
if delta > -60 and delta < 60 then
talk_time = "Now"
elseif delta > 30*60 then
talk_time = talk.start_str
elseif delta > 0 then
talk_time = string.format("in %d min", math.floor(delta/60)+1)
else
talk_time = string.format("%d min ago", math.ceil(-delta/60))
end
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local time_width = font_text:width(talk_time, time_size)
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text(font_text, col2 - 35 - time_width, y, talk_time, time_size, rgba(default_color, 1))
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-- track
if show_track and talk.track ~= json.null and talk.track.color ~= json.null then
local r,g,b = helper.parse_rgb(talk.track.color)
a.add(anims.moving_image_raw(
S, E, resource.create_colored_texture(r,g,b,1),
col2 - 25, y,
col2 - 10, y + #title_lines*title_size + 3 + #info_lines*info_size
))
end
-- title
for idx = 1, #title_lines do
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text(font_talk, col2, y, title_lines[idx], title_size, rgba(default_color,1))
y = y + title_size
end
y = y + 3
-- info
for idx = 1, #info_lines do
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text(font_text, col2, y, info_lines[idx], info_size, rgba(default_color,.8))
y = y + info_size
end
y = y + 20
end
for now in api.frame_between(starts, ends) do
a.draw(now, x1, y1, x2, y2)
end
end
local function view_room(starts, ends, config, x1, y1, x2, y2)
local font_size = config.font_size or 70
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local align = config.room_align or "left"
local animate = config.room_animate or true
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local default_color = {helper.parse_rgb(config.color or "#ffffff")}
local r,g,b = helper.parse_rgb(config.color or "#ffffff")
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local a = anims.Area(x2 - x1, y2 - y1)
local S = starts
local E = ends
local function text(...)
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return a.add(anims.moving_font(S, E, ...))
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end
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local room_name = current_room;
if rooms[current_room] ~= nil then
room_name = rooms[current_room]
end
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local x = 0
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local w = font_room:width(room_name, font_size)
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if align == "right" then
x = a.width - w
elseif align == "center" then
x = (a.width - w) / 2
end
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text(font_room, x, 0, room_name, font_size, rgba(default_color,1))
for now in api.frame_between(starts, ends) do
if animate then
a.draw(now, x1, y1, x2, y2)
else
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font_room:write(x1+x, y1, room_name, font_size, r,g,b,1)
end
end
end
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local function view_clock(starts, ends, config, x1, y1, x2, y2)
local font_size = config.font_size or 70
local align = config.clock_align or "left"
local animate = config.clock_animate or false
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local default_color = {helper.parse_rgb(config.color or "#ffffff")}
local r,g,b = helper.parse_rgb(config.color or "#ffffff")
local a = anims.Area(x2 - x1, y2 - y1)
local S = starts
local E = ends
local function text(...)
return a.add(anims.moving_font(S, E, ...))
end
local x = 0
local w = font_clock:width(clock, font_size)
if align == "right" then
x = a.width - w
elseif align == "center" then
x = (a.width - w) / 2
end
text(font_clock, x, 0, clock, font_size, rgba(default_color,1))
for now in api.frame_between(starts, ends) do
if animate then
a.draw(now, x1, y1, x2, y2)
else
x = 0
w = font_clock:width(clock, font_size)
if align == "right" then
x = a.width - w
elseif align == "center" then
x = (a.width - w) / 2
end
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font_clock:write(x1+x, y1, clock, font_size, r,g,b,1)
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end
end
end
local function view_day(starts, ends, config, x1, y1, x2, y2)
local font_size = config.font_size or 70
local align = config.day_align or "left"
local template = config.day_template or "Day %d"
local animate = config.day_animate
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local default_color = {helper.parse_rgb(config.color or "#ffffff")}
local r,g,b = helper.parse_rgb(config.color or "#ffffff")
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local a = anims.Area(x2 - x1, y2 - y1)
local S = starts
local E = ends
local function text(...)
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return a.add(anims.moving_font(S, E, ...))
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end
local x = 0
local line = string.format(template, day)
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local w = font_day:width(line, font_size)
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if align == "right" then
x = a.width - w
elseif align == "center" then
x = (a.width - w) / 2
end
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text(font_day, x, 0, line, font_size, rgba(default_color,1))
for now in api.frame_between(starts, ends) do
if animate then
a.draw(now, x1, y1, x2, y2)
else
x = 0
line = string.format(template, day)
w = font_day:width(line, font_size)
if align == "right" then
x = a.width - w
elseif align == "center" then
x = (a.width - w) / 2
end
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font_day:write(x1+x, y1, line, font_size, r,g,b,1)
end
end
end
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local function view_info(starts, ends, config, x1, y1, x2, y2)
local font_size = config.font_size or 70
local align = config.info_align or "left"
local animate = config.info_animate or true
local default_color = {helper.parse_rgb(config.color or "#ffffff")}
local r,g,b = helper.parse_rgb(config.color or "#ffffff")
-- keep this as "info_text_source" to not break existing setups
local info_source = config.info_text_source or "a"
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local a = anims.Area(x2 - x1, y2 - y1)
local S = starts
local E = ends
local function text(...)
return a.add(anims.moving_font(S, E, ...))
end
local info_mode = "text"
local info_content = text_a
if info_source == "b" then
info_content = text_b
elseif info_source == "image_a" then
info_mode = "image"
info_content = image_a
elseif info_source == "image_b" then
info_mode = "image"
info_content = image_b
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end
if info_mode == "text" then
local y = 0
for line in string.gmatch(info_content.."\n", "([^\n]*)\n") do
if line ~= "" then
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local lines = wrap(
line,
font_text, font_size, a.width
)
for idx = 1, #lines do
local x = 0
local w = font_text:width(lines[idx], font_size)
if align == "right" then
x = a.width - w
elseif align == "center" then
x = (a.width - w) / 2
end
text(font_text, x, y, lines[idx], font_size, rgba(default_color,.8))
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y = y + font_size
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end
else
y = y + font_size*0.5
end
end
for now in api.frame_between(starts, ends) do
if animate then
a.draw(now, x1, y1, x2, y2)
else
local y = 0
for line in string.gmatch(info_content.."\n", "([^\n]*)\n") do
local lines = wrap(
line,
font_text, font_size, a.width
)
for idx = 1, #lines do
local x = 0
local w = font_text:width(lines[idx], font_size)
if align == "right" then
x = a.width - w
elseif align == "center" then
x = (a.width - w) / 2
end
font_text:write(x, y, lines[idx], font_size, r,g,b,1)
y = y + font_size
end
end
end
end
else
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local w = x2 - x1
local h = y2 - y1
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a.add(anims.moving_image(
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S, E, info_content,
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0, 0,
w, h,
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1
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))
for now in api.frame_between(starts, ends) do
if animate then
a.draw(now, x1, y1, x2, y2)
else
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util.draw_correct(info_content, 0, 0, w, h)
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end
end
end
end
function M.task(starts, ends, config, x1, y1, x2, y2)
check_next_talks()
return ({
next_talk = view_next_talk,
all_talks = view_all_talks,
room = view_room,
day = view_day,
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clock = view_clock,
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info = view_info,
})[config.mode or 'all_talks'](starts, ends, config, x1, y1, x2, y2)
end
function M.can_show(config)
local mode = config.mode or 'all_talks'
-- these can always play
if mode == "day" or
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mode == "all_talks" or
mode == "clock"
then
return true
end
return not not current_room
end
return M