tile.lua: track color is optional apparently

This commit is contained in:
Franzi 2023-12-18 06:47:53 +01:00
parent 761b6c0ec3
commit bceab0ebfd

View file

@ -206,12 +206,15 @@ local function view_next_talk(starts, ends, config, x1, y1, x2, y2)
end
if show_track and current_talk.track then
local r,g,b = helper.parse_rgb(current_talk.track.color)
local r,g,b,a = rgba(default_color, 1)
if current_talk.track.color then
r,g,b = helper.parse_rgb(current_talk.track.color)
end
if track_text then
if a.height > y + 20 + track_size then
text(col2, y+20, current_talk.track.name, track_size, r,g,b,1)
end
else
elseif current_talk.track.color then
a.add(anims.moving_image_raw(
S, E, resource.create_colored_texture(r,g,b,1),
col2 - 25, 0,
@ -305,7 +308,7 @@ local function view_all_talks(starts, ends, config, x1, y1, x2, y2)
local time_width = font:width(talk_time, time_size)
text(col2 - 35 - time_width, y, talk_time, time_size, rgba(default_color, 1))
if show_track and talk.track then
if show_track and talk.track and talk.track.color then
local r,g,b = helper.parse_rgb(talk.track.color)
a.add(anims.moving_image_raw(
S, E, resource.create_colored_texture(r,g,b,1),