mirror of
https://github.com/Kunsi/scheduled-plugin-pretalx-broadcast-tools.git
synced 2024-12-04 07:52:46 +00:00
235 lines
6 KiB
Lua
235 lines
6 KiB
Lua
local M = {}
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local function make_smooth(timeline)
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assert(#timeline >= 1)
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local function find_span(t)
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local lo, hi = 1, #timeline
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while lo <= hi do
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local mid = math.floor((lo+hi)/2)
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if timeline[mid].t > t then
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hi = mid - 1
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else
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lo = mid + 1
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end
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end
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return math.max(1, lo-1)
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end
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local function get_value(t)
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local t1 = find_span(t)
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local t0 = math.max(1, t1-1)
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local t2 = math.min(#timeline, t1+1)
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local t3 = math.min(#timeline, t1+2)
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local p0 = timeline[t0]
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local p1 = timeline[t1]
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local p2 = timeline[t2]
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local p3 = timeline[t3]
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local v0 = p0.val
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local v1 = p1.val
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local v2 = p2.val
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local v3 = p3.val
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local progress = 0.0
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if p1.t ~= p2.t then
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progress = math.min(1, math.max(0, 1.0 / (p2.t - p1.t) * (t - p1.t)))
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end
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if p1.ease == "linear" then
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return (v1 * (1-progress) + (v2 * progress))
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elseif p1.ease == "step" then
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return v1
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elseif p1.ease == "inout" then
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return -(v2-v1) * progress*(progress-2) + v1
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else
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local d1 = p2.t - p1.t
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local d0 = p1.t - p0.t
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local bias = 0.5
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local tension = 0.8
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local mu = progress
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local mu2 = mu * mu
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local mu3 = mu2 * mu
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local m0 = (v1-v0)*(1+bias)*(1-tension)/2 + (v2-v1)*(1-bias)*(1-tension)/2
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local m1 = (v2-v1)*(1+bias)*(1-tension)/2 + (v3-v2)*(1-bias)*(1-tension)/2
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m0 = m0 * (2*d1)/(d0+d1)
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m1 = m1 * (2*d0)/(d0+d1)
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local a0 = 2*mu3 - 3*mu2 + 1
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local a1 = mu3 - 2*mu2 + mu
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local a2 = mu3 - mu2
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local a3 = -2*mu3 + 3*mu2
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return a0*v1+a1*m0+a2*m1+a3*v2
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end
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end
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return get_value
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end
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local function rotating_entry_exit(S, E, obj)
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local rotate = make_smooth{
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{t = S , val = -5},
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{t = S+.3,val = 0, ease='step'},
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{t = E-.3,val = 0},
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{t = E, val = 5},
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}
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return function(t)
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gl.rotate(rotate(t), 0, 1, 0)
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return obj(t)
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end
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end
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local function move_in_move_out(S, E, x, y, obj)
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local x = make_smooth{
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{t = S, val = x+50},
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{t = S+.3,val = x, ease='step'},
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{t = E-.3,val = x},
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{t = E, val = x-20},
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}
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local y = make_smooth{
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{t = S, val = y*1.05},
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{t = S+.3,val = y, ease='step'},
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{t = E-.3,val = y},
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{t = E, val = y*0.95},
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}
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return function(t)
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gl.translate(x(t), y(t))
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return obj(t)
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end
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end
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local M = {
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make_smooth = make_smooth;
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rotating_entry_exit = rotating_entry_exit;
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move_in_move_out = move_in_move_out;
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}
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function M.Area(width, height)
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local anims = {}
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local function add(anim, pos)
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pos = pos or #anims+1
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table.insert(anims, pos, anim)
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end
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local function draw(t, x1, y1, x2, y2)
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local w = x2 - x1
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local h = y2 - y1
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local ax1, ay1, ax2, ay2 = util.scale_into(w, h, width, height)
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local s = (ax2 - ax1) / width
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gl.pushMatrix()
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gl.translate(x1+ax1, y1+ay1)
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gl.scale(s, s)
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for idx = 1, #anims do
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gl.pushMatrix()
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anims[idx](t)
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gl.popMatrix()
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end
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gl.popMatrix()
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end
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return {
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add = add;
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draw = draw;
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width = width;
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height = height;
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}
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end
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function M.moving_font(S, E, font, x, y, text, size, r, g, b, a)
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local alpha = make_smooth{
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{t = S, val = 0},
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{t = S+.5,val = 1, ease='step'},
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{t = E-.5,val = 1},
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{t = E, val = 0},
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}
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return move_in_move_out(S, E, x, y,
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rotating_entry_exit(S, E, function(t)
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return font:write(0, 0, text, size, r, g, b, a * alpha(t))
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end)
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)
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end
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function M.moving_image_raw(S, E, img, x1, y1, x2, y2, a)
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a = a or 1
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local alpha = make_smooth{
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{t = S, val = 0},
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{t = S+.5,val = 1, ease='step'},
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{t = E-.5,val = 1},
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{t = E, val = 0},
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}
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return move_in_move_out(S, E, x1, y1,
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rotating_entry_exit(S, E, function(t)
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return img:draw(0, 0, x2-x1, y2-y1, a * alpha(t))
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end)
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)
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end
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function M.moving_image(S, E, img, x1, y1, x2, y2, a)
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local alpha = make_smooth{
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{t = S, val = 0},
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{t = S+.5,val = 1, ease='step'},
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{t = E-.5,val = 1},
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{t = E, val = 0},
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}
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return move_in_move_out(S, E, x1, y1,
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rotating_entry_exit(S, E, function(t)
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return util.draw_correct(img, 0, 0, x2-x1, y2-y1, a * alpha(t))
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end)
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)
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end
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function M.logo(S, E, x, y, img, size)
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local alpha = make_smooth{
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{t = S+0, val = 0},
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{t = S+.5, val = 1, ease='step'},
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{t = E-.5, val = 1},
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{t = E, val = 0},
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}
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return function(t)
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return util.draw_correct(img, x, y, x+size, y+size, alpha(t))
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end
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end
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function M.tweet_profile(S, E, x, y, img, size)
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local x = make_smooth{
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{t = S+0, val = 1800},
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{t = S+1, val = 500},
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{t = S+2, val = x, ease='step'},
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{t = E-1, val = x},
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{t = E, val = -20},
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}
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local y = make_smooth{
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{t = S+0, val = 500},
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{t = S+1, val = 200},
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{t = S+2, val = y, ease='step'},
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{t = E-1, val = y},
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{t = E, val = 0},
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}
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local scale = make_smooth{
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{t = S , val = 0},
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{t = S+1, val = 8},
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{t = S+2, val = 1, ease='step'},
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{t = E-1, val = 1},
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{t = E, val = 0},
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}
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local alpha = make_smooth{
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{t = S, val = 0},
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{t = S+1, val = 1, ease='step'},
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{t = E-1, val = 1},
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{t = E, val = 0},
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}
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return function(t)
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local size = scale(t) * size
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gl.translate(x(t), y(t))
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return util.draw_correct(img, 0, 0, size, size, alpha(t))
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end
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end
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return M
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