skirt-with-leds/src/main.ino

337 lines
9.7 KiB
C++

/*
Arduino and MPU6050 Accelerometer and Gyroscope Sensor Tutorial
by Dejan, https://howtomechatronics.com
*/
#include <Wire.h>
#include <FastLED.h>
#include <MPU6050_light.h>
#define LED_PIN 7
byte mode = 5; // 0 for acceleration, 1 for fire, 2 for waterfall, 3 pride, 4 glitter, 5 pulse, 6 off
const byte NUM_MODES = 8;
const byte debug = 3;
const byte STRIPS = 6;
const byte NUM_LEDS = 10;
const byte FRAMES_PER_SECOND = 60;
const float range = 0.5; //accelleration range in g
const byte BRIGHTNESS = 50;
const byte COOLING = 80;
const byte SPARKING = 50;
uint8_t gHue = 0;
const float GRAVITY = -9.81; // Downward (negative) acceleration of gravity in m/s^2
const float h0 = 1; // Starting height, in meters, of the ball (strip length)
const byte NUM_BALLS = STRIPS; // Number of bouncing balls you want (recommend < 7, but 20 is fun in its own way)
float h[NUM_BALLS] ; // An array of heights
float vImpact0 = sqrt( -2 * GRAVITY * h0 ); // Impact velocity of the ball when it hits the ground if "dropped" from the top of the strip
float vImpact[NUM_BALLS] ; // As time goes on the impact velocity will change, so make an array to store those values
float tCycle[NUM_BALLS] ; // The time since the last time the ball struck the ground
int pos[NUM_BALLS] ; // The integer position of the dot on the strip (LED index)
long tLast[NUM_BALLS] ; // The clock time of the last ground strike
float COR[NUM_BALLS] ; // Coefficient of Restitution (bounce damping)
float accelerationHistory [STRIPS];
MPU6050 mpu(Wire);
CRGB leds[NUM_LEDS * STRIPS];
CRGBPalette16 gPal;
CRGB flagcolors[6] = {CRGB::Red, CRGB::DarkOrange, CRGB::Yellow, CRGB::DarkGreen, CRGB::Blue, CRGB::DarkViolet};
const byte modeSwitchPin = 2;
void setup() {
Serial.begin(19200);
//setup LEDs
FastLED.addLeds<WS2812, LED_PIN, GRB>(leds, NUM_LEDS*STRIPS).setCorrection( TypicalLEDStrip );
FastLED.setBrightness( BRIGHTNESS );
pinMode(modeSwitchPin, INPUT_PULLUP);
attachInterrupt(digitalPinToInterrupt(modeSwitchPin), setMode, RISING);
for (int i = 0; i<STRIPS; i++) {
accelerationHistory[i] = 1;
}
Wire.begin();
byte status = mpu.begin();
Serial.print(F("MPU6050 status: "));
Serial.println(status);
while(status!=0){ } // stop everything if could not connect to MPU6050
Serial.println(F("Calculating offsets, do not move MPU6050"));
delay(1000);
mpu.calcOffsets(true,true); // gyro and accelero
for (int i = 0 ; i < NUM_BALLS ; i++) { // Initialize variables
tLast[i] = millis();
h[i] = h0;
pos[i] = 0; // Balls start on the ground
vImpact[i] = vImpact0; // And "pop" up at vImpact0
tCycle[i] = 0;
COR[i] = 0.90 - float(i)/pow(NUM_BALLS,2);
}
Serial.println("Done!\n");
}
float calculateOrientationData() {
mpu.update();
float accCombined = sqrt(pow(mpu.getAccX(), 2) + pow(mpu.getAccY(), 2) + pow(mpu.getAccZ(), 2));
// Print the values on the serial monitor
if (debug <= 1) {
Serial.print(F("TEMPERATURE: "));Serial.println(mpu.getTemp());
Serial.print(F("ACCELERO X: "));Serial.print(mpu.getAccX());
Serial.print("\tY: ");Serial.print(mpu.getAccY());
Serial.print("\tZ: ");Serial.println(mpu.getAccZ());
Serial.print(F("GYRO X: "));Serial.print(mpu.getGyroX());
Serial.print("\tY: ");Serial.print(mpu.getGyroY());
Serial.print("\tZ: ");Serial.println(mpu.getGyroZ());
Serial.print(F("ACC ANGLE X: "));Serial.print(mpu.getAccAngleX());
Serial.print("\tY: ");Serial.println(mpu.getAccAngleY());
Serial.print(F("ANGLE X: "));Serial.print(mpu.getAngleX());
Serial.print("\tY: ");Serial.print(mpu.getAngleY());
Serial.print("\tZ: ");Serial.println(mpu.getAngleZ());
}
if (debug <= 2) {
Serial.print("ACC COMBINED: ");
Serial.println(accCombined, 3);
}
return accCombined;
}
void drawAccelerationOnStrip(int strip, float acceleration){ // 0 1
if (debug <= 2) {
Serial.print("drawing strip ");
Serial.print(strip);
Serial.print("\t");
Serial.print(acceleration, 4);
Serial.print("\t");
}
int stripStart = NUM_LEDS * strip; // 10*0 0
if (debug <= 2) {
Serial.print(stripStart);
Serial.print("\t");
}
int ledcutoff = stripStart + int((NUM_LEDS/(2*range))*acceleration - (NUM_LEDS/2)); // 0+(10/(2*0,5)*1-10/2) 5
if (debug <= 2) {
Serial.print(ledcutoff);
Serial.print("\t");
}
int stripEnd = (NUM_LEDS * (strip + 1)) - 1; // (10*(0+1))-1 9
if (debug <= 2) {
Serial.println(stripEnd);
}
if ((ledcutoff < stripStart) || (ledcutoff > stripEnd)){
for (int i = stripStart; i <= stripEnd; i++) {
leds[i] = CRGB(0, 0, 64);
}
}
else {
for (int i = stripStart; i <= ledcutoff; i++) {
leds[i] = CRGB(64, 0, 0);
}
for (int i = ledcutoff; i <= stripEnd; i++) {
leds[i] = CRGB(0, 64, 0);
}
}
}
void enableLEDsOnAcceleration(float accCombined){
// draw all stored accelerations
for (int i = 0; i < STRIPS; i++){
drawAccelerationOnStrip(i, accelerationHistory[i]);
}
//shift them to the front
for (int i = 0; i < STRIPS-1; i++) {
accelerationHistory[i] = accelerationHistory[i+1];
}
//add new entry at the end
accelerationHistory[STRIPS-1] = accCombined;
}
void calculateFire(int strip){
// Array of temperature readings at each simulation cell
static byte heat[STRIPS][NUM_LEDS];
// Step 1. Cool down every cell a little
for( int i = 0; i < NUM_LEDS; i++) {
heat[strip][i] = qsub8( heat[strip][i], random8(0, ((COOLING * 10) / NUM_LEDS) + 2));
}
// Step 2. Heat from each cell drifts 'up' and diffuses a little
for( int k= NUM_LEDS - 1; k >= 2; k--) {
heat[strip][k] = (heat[strip][k - 1] + heat[strip][k - 2] + heat[strip][k - 2] ) / 3;
}
// Step 3. Randomly ignite new 'sparks' of heat near the bottom
if( random8() < SPARKING ) {
int y = random8(7);
heat[strip][y] = qadd8( heat[strip][y], random8(160,255) );
}
// Step 4. Map from heat cells to LED colors
for( int j = 0; j < NUM_LEDS; j++) {
// Scale the heat value from 0-255 down to 0-240
// for best results with color palettes.
byte colorindex = scale8( heat[strip][j], 240);
CRGB color = ColorFromPalette( gPal, colorindex);
int pixelnumber = (strip * NUM_LEDS) + j;
leds[pixelnumber] = color;
}
}
void drawFire(){
if (mode == 1) {
gPal = CRGBPalette16( CRGB::Black, CRGB::Red, CRGB::Yellow, CRGB::White);
}
else {
gPal = CRGBPalette16( CRGB::Black, CRGB::Blue, CRGB::Aqua, CRGB::White);
}
for (int i = 0; i < STRIPS; i++){
calculateFire(i);
}
}
void drawPride(){
for (int strip = 0; strip < STRIPS; strip++){
CRGB color = flagcolors[strip];
for( int j = 0; j < NUM_LEDS; j++) {
int pixelnumber = (strip * NUM_LEDS) + j;
leds[pixelnumber] = color;
}
}
}
void drawGlitter(){
fadeToBlackBy( leds, STRIPS*NUM_LEDS, 10);
int pos = random16(STRIPS*NUM_LEDS);
leds[pos] += CHSV( gHue + random8(64), 200, 255);
}
void drawPulse(){
static int current_step;
float steps = 2000;
CRGB color;
for (int strip = 0; strip < STRIPS; strip++){
//float f = 0.5-0.5*cos(360/steps*float(current_step) + 360/steps*360/float(STRIPS)*float(strip));
float f = cos(360/steps*float(current_step) + 360/steps*360/float(2*STRIPS)*float(strip));
if (f < 0) f = 0;
color = CHSV(gHue , 255, int(255*f));
for( int j = 0; j < NUM_LEDS; j++) {
int pixelnumber = (strip * NUM_LEDS) + j;
leds[pixelnumber] = color;
}
}
current_step++;
}
void drawKunsisLila(){
static int current_step;
float steps = 2000;
CRGB color;
for (int strip = 0; strip < STRIPS; strip++){
float f = cos(360/steps*float(current_step) + 360/steps*360/float(2*STRIPS)*float(strip));
if (f < 0) f = 0;
color = CHSV(224 , 255, int(255*f));
for( int j = 0; j < NUM_LEDS; j++) {
int pixelnumber = (strip * NUM_LEDS) + j;
leds[pixelnumber] = color;
}
}
current_step++;
}
void bounceBalls(){
for (int i = 0 ; i < NUM_BALLS ; i++) {
tCycle[i] = millis() - tLast[i] ; // Calculate the time since the last time the ball was on the ground
// A little kinematics equation calculates positon as a function of time, acceleration (gravity) and intial velocity
h[i] = 0.5 * GRAVITY * pow( tCycle[i]/1000 , 2.0 ) + vImpact[i] * tCycle[i]/1000;
if ( h[i] < 0 ) {
h[i] = 0; // If the ball crossed the threshold of the "ground," put it back on the ground
vImpact[i] = COR[i] * vImpact[i] ; // and recalculate its new upward velocity as it's old velocity * COR
tLast[i] = millis();
if ((vImpact[i] < 0.01 ) && (calculateOrientationData()>1.5)) {
vImpact[i] = vImpact0; // If the ball is barely moving, "pop" it back up at vImpact0
}
}
pos[i] = round( h[i] * (NUM_LEDS - 1) / h0); // Map "h" to a "pos" integer index position on the LED strip
}
for (int i = 0 ; i < STRIPS*NUM_LEDS ; i++) {
leds[i] = CRGB::Black;
}
//Choose color of LEDs, then the "pos" LED on
for (int i = 0 ; i < NUM_BALLS ; i++) leds[(i * NUM_LEDS)+pos[i]] = CHSV( uint8_t (i * 40) , 255, 255);
//Then off for the next loop around
}
void drawOff(){
fadeToBlackBy( leds, STRIPS*NUM_LEDS, 10);
}
void setMode(){
mode++;
if (mode >= NUM_MODES) {
mode = 0;
}
if (debug <= 3) {
Serial.print("Blinkmode:\t");
Serial.println(mode);
}
}
void loop() {
if (mode == 0) {
// === Read acceleromter data === //
float accCombined = calculateOrientationData();
enableLEDsOnAcceleration(accCombined);
}
else if ((mode == 1) || (mode == 2)) {
random16_add_entropy( random());
drawFire();
}
else if (mode == 3) {
drawPride();
}
else if (mode == 4) {
drawGlitter();
}
else if (mode == 5) {
drawPulse();
}
else if (mode == 6) {
drawKunsisLila();
}
else if (mode == 7) {
bounceBalls();
}
else if (mode == 8) {
drawOff();
}
FastLED.show();
gHue++;
FastLED.delay(1000 / FRAMES_PER_SECOND);
}